Tag: ios
RSS FeedReason mobile cross-compilation deep dive
I recently released a tool that will manage all of this stuff (see the accompanying blog post), but I figure it’s good to document what I went through for future ocaml cross-compilation spelunkers.
Making a cross-platform mobile game in Reason/OCaml
I launched the first cross-platform mobile native game written in Reason a few weeks ago 🎉, to the Android and iOS app stores, with a free web version and a macos desktop bundle (source code all on github).
Getting there required lots of fiddling with cross-compilers and build systems, and so I made a tool that will take away much of the pain involved, so you can get started immediately and get your game into the world. NB: This is still super experimental but I’m really excited about it and want to get y’all in on the fun.