A cli tool simplifying the process of building a reprocessing game to ios/android/web/desktop
An arcade-style gravity game, written in Reason & targetting 4 platforms.
A simple cli argument parser for reason + bsb-native
A grab bag of things I tried but didn't pursue.
A cross-platform collection of useful utilities for making cli's in reason
A simple server library for native reason
Cat silhouettes that you can stack!
A recipe manager website, written in reason
Some animation experiments with reason + bucklescript
A tool for static analysis, pre-evaluating aphrodite/glamor styles for visualization & tooling
Render fractal flames, first with golang, then with rust, then with reason
Hover-for-type + syntax highlighting for reason snippets embedded in a web page.
Done during a hackathon, wanting to get designers -> development cycle tighter.
All your mind, all your notes.
This project is like my ultimate yak shave. I've rewritten it at least 3 times over the past 5 years, and have yet to release 😅 it works for me, a few of my family members use it... but I really hope to release it to the wild eventually.
The chrome/firefox add-on for viewing your react tree & monitoring props & state changes.
Show the data flow of values through your observable chains
A ghost-inspired editing view for the hexo blogging platform.