First Impressions of Rust
A while ago, I made a cellular automata simulator in Go, inspired by this video about a "rock, paper, scissors" simulation, where there are three "species" of cells which consume each other.
Last week I rewrote this in Rust
Photon Ray Tracing
A few months ago I saw @scanlime's "Zen Photon Garden" on hacker news, and was really impressed. In short, you draw walls/mirrors with your mouse, and it ray-traces light from a central source. Very beautiful and "zen". However, as a programmer, drawing lines by hand was far too inaccurate. So I forked it and added a scriptable interface for adding walls.