An arcade-style gravity game, written in Reason & targetting 4 platforms.
Moved it over to use reprocessing-scripts for building, which gives me hot reloading on android & web as well! And a much simpler & reproducable setup.
Published to the iOS app store!
🍎 Gravitron's now available on the iOS app store! 🎁🚀 https://t.co/5Ier3cfsvi— Jared Forsyth (@jaredforsyth) December 30, 2017
🤖 Android link here https://t.co/yBOI6wpYMp
🌍 Play it on (desktop) web https://t.co/yXmlHLKo7s
Cross-platform @reasonml - native iOS, Android, macOS, and Web!
Source code: https://t.co/2HGMYYrOXD pic.twitter.com/Amv6UQCIR7
Published to the android play store! Made my goal of "publish before the end of the year".
Started talking to people about it.
Got the mac bundle building, after messing around with dynamic links.