An arcade-style gravity game, written in Reason & targetting 4 platforms.

Gravitron screenshot
2018 January 13

Moved it over to use reprocessing-scripts for building, which gives me hot reloading on android & web as well! And a much simpler & reproducable setup.

2017 December 29

Published to the iOS app store!

2017 December 28

Published to the android play store! Made my goal of “publish before the end of the year”.

2017 December 27

Started talking to people about it.

2017 December 2

Got the mac bundle building, after messing around with dynamic links.